Sidewinder, Command
Overview and History

Vehicle Specifications   General Stats
Name: Sidewinder, Command   Threat Value: 480
Vehicle Type: Walker   Offensive Value: 705
Production Type: Mass Produced   Defensive Value: 347
Cost: 320,000.00 dinars   Miscellaneous Value: 388
Manufacturer: Territorial Arms   Size: 6
Use: General Purpose   Original Default Size: 8
Height: 4.4 meters   Indv. Lemon Dice: 3
Length: 2.9 meters   Crew: 1
Width: 3.0 meters   Bonus Actions: 0
Avg. Armor Thickness: 51mm
Armor Material: Steel Alloy   Armor
Standard Op. Weight: 6925 kg   Light Damage: 16
Primary Move Mode: Walker (47 kph)   Heavy Damage: 32
Secondary Move Mode: Ground (77 kph)   Overkill: 48
Deployment Range: 550 km
Sensor Range: 3 km   Vehicle Availability
Communication Range: 15 km   Availability Threshhold: 7
Powerplant: V-engine   Max Number on Field: 1
Engine Output: 580hp  
    Movement
Electronics   Primary Move Mode: Walker
Sensors: 0   Combat Speed: 4
Communications: +1   Top Speed: 8
Fire Control: 0   Secondary Move Mode: Ground
    Combat Speed: 7
    Top Speed: 13
    Maneuver: 0

Weapons
Quantity Name Code Arc ACC Damage Range ROF Ammo Special
 1
 Medium Rifle
 MRF
 F
 0
 x10
 4/8/16/32
 
 40
 
 1
 Light Field Mortar
 LFM
 FF
 -1
 x15
 4/8/16/32
 
 20
 AE0, MR4, IF
 1
 Anti-Personnel Grenade Launcher
 APGL
 FF
 -1
 x3
 1/2/4/8
 
 6
 AE0, AI, IF
 1
 Deployable Pack Gun
 DPG
 F
 -1
 x8
 2/4/8/16
 +2
 30
 Dis
 2
 Medium Panzerfaust
 MPZ
 F
 -1
 x15
 1/2/4/8
 
 0
 Dis

Perks
Name Rating Game Effects AUX
 Backup Communications
 
 Absorbs first "Communications" hit
 
 Emergency Medical
 
 Absorbs first "Crew" hit
 
 HEP: Desert
 
 -
 
 Manipulator Arm x2
 6
 Can punch
 
 Reinforced Crew Compartment
 
 Absorbs first "Crew" hit
 
Flaws
Name Rating Game Effects
Defects
Name Rating Game Effects

Variants
There are no variants.

Designer Notes
The bad blood between Territorial Arms and Dynamic Systems aborted plans to produce a line of variants based o the Sidewinder to serve alongside the basic model. Even with most legal battles resolved by the dawn of the twentieth Terranovan century, Territorial Arms was reluctant to commit further investment into a design they feared would only lead to greater legal troubles. A few of the models sketched out during the Sidewinder design process were brought to fruition, however; the Command Sidewinder in particular retained the special touches which make Dynamic designs so popular.l Unlike other officer use machines, the Command Sidewinder was not just a basic model with improved communications. Rather, it was given a different weapons configuration as well to deal with desert conditions. In the dunes of the Badlands, visibility can range from clear skies for kilometers to blinding sandstorms. To help support the units they were leading, officers piloting the Sidewinder Command were equipped with a Rucker RF-12 rifle and a SRWI DR-9 90mm field mortar. The rifle provided supporting fire at good range, while the mortar gave excellent support for troops in need when visibility was poor. Several PKSF-65 panzerfausts were also included for close range anti-armor work, compensating for the removal of the standard rocket pod. Emergency autofire capabilities were provided by a pack gun, which could also be passed to a cadre-mate who may have lost his weapon. An augmented communications array was housed in a specially armored head based on the Jager Command design.